Figuora

Frameworks

Working models

Frameworks are structured lenses, not settled doctrine. Status labels indicate maturity—and none claim final authority.

6 frameworksWorking Model · 1Early Hypothesis · 3Research In Progress · 2

Working Model

1 framework

Models with enough internal structure to use, still open to revision.

Working Model

Civilization Transition Model

Transitions occur when enabling conditions allow a new core capability to scale, producing social reorganization, major consequences, and relocated bottlenecks that set up the next transition.

Early Hypothesis

3 frameworks

Early formulations that should be treated as provisional.

Early Hypothesis

Technology-to-Capability Model

A technology raises civilizational capability only through a conversion chain: affordance → complementarity (skills/institutions) → interface quality → normal performance → degraded-condition performance → optionality retained.

Early Hypothesis

Civilization Operating System

A civilization OS is the stack of norms, institutions, and knowledge protocols that schedules goals, authenticates claims, allocates rights, and manages updates—often imperfectly.

Early Hypothesis

Civilization Capability Stack

Civilizations can be analyzed as interacting layers: energy capture, material conversion, information storage, coordination, sense-making, and long-horizon stewardship. Transitions thicken or rewrite layers.

Research In Progress

2 frameworks

Active construction—expect incomplete edges.

Research In Progress

Human Capability Map

Map human capabilities across perception, modeling, craft, care, judgment, coordination, and meaning-making—then track exposure to automation versus need for human stewardship.

Research In Progress

Progress Engine

A progress engine requires generation of useful novelty, selection among alternatives, retention of gains, and recombination—each opposed by capture, dogma, decay, and war.